Nvidia, watch out - Microsoft is reportedly developing a competitor to DLSS

Nvidia, watch out - Microsoft is reportedly developing a competitor to DLSS

When it comes to modern supersampling technology, Nvidia DLSS is the undisputed champion. Team Green's AI-based frame boosting technology is currently in iteration 3.5, and before that Nvidia 3.0 introduced advanced features such as frame generation. [Obviously, DLSS (Deep Learning Supersampling) is limited to users who own Nvidia GPUs, which is the main reason why competitors in the graphics card space offer internal solutions. Now it may be Microsoft's turn to challenge this technology.

Following AMD FSR 2.0 and Intel XeSS (available in their Arc GPU lineup and the upcoming MSI Claw gaming handheld), The House That Xbox Built is reportedly trying to follow suit.

As with all rumors, and especially in this case, given the source, the current talk of super-sampling within Microsoft needs to be taken with a big pinch of "you know what?" According to X user PhantomOcean3, they've been working this weekend on found this feature in a new test version of Windows 11. Apparently, this is a form of automatic super-resolution that "uses AI to make supported games play smoother with enhanced detail." So far, we've heard about Nvidia DLSS.

This rumor becomes more plausible when one considers Microsoft's previous quasi-relevance in this regard. Remember, this company has been releasing automatic HDR since the latest OS rollout. While its implementation is not necessarily great (that's High Dynamic Range in PC gaming), at least enabling it adds vibrancy to some older titles.

The release of specific supersampling software limited to Microsoft devices will certainly be a boon for owners of the best Windows laptops that use integrated GPUs; Nvidia will not lose its ironclad grip on the graphics card market Since Nvidia is unlikely to lose its iron grip on the graphics card market, expanding the availability of technologies like DLSS can only be a good thing for PC gaming in the future.

Incidentally, the first version of Nvidia's technology has been available since 2019; games like "Control" have been effectively using this form of real-time rendering on PCs for quite some time now, and the company's RTX 20 series GPUs, the first hardware to support DLSS. The technology works by rendering titles at a lower resolution and upsampling them to a higher resolution at a much faster frame rate than can normally be achieved natively.

Nvidia's DLSS has become increasingly powerful with each major update, so much so that when Starfield on PC initially only supported AMD's FSR 2.0, there was an online meltdown. Competitors are still a bit behind Nvidia's super-sampling brand--although Intel XeSS has been quietly impressing us of late. If this rumor proves true, let's hope Microsoft's version is up to the task.

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