The arrival of the PS5 Pro is no longer inevitable, given that it has been leaked many times before and that a higher-performance mid-gen refresh is Sony's way But now we have more clarity on when we can expect to get our hands on it and how Sony will significantly improve gaming performance
According to an episode of Jeff Grubb's "Game Mess" podcast, industry insiders have confirmed that the mid-gen refresh will be available in September 2024, and that Sony is working on its own frame generation technology, similar to Nvidia's incredible DLSS They are working on hardware and software
Sony's DLSS-like solution system has the potential to dramatically improve frame rates by up to 50%; like Nvidia's solution, it uses hardware-accelerated machine learning to generate additional frames and improve smoothness Based on the 4K/60 that the current PS5 is capable of (in very limited games, of course), and considering this % increase, we could seriously see the PS5 Pro achieve 120fps
But why did Sony need to build its own technology similar to Nvidia's DLSS? The console, like the Xbox Series X, is powered by AMD silicon and should be able to use AMD's FSR 3 for frame generation The difficult part is the operating system
The Series X runs a version of Windows that already has DirectX 12 built in, which DSR 3 uses to run workloads asynchronously for peak performance; the PS5 runs on a Linux-based OS, so Sony's only option is to run these processes serially in a single task queue
This has a tremendous impact on potential performance gains, so it is natural that the company would dare to build its own version and try to avoid this bottleneck However, the question will begin to arise as to whether this is as easy to implement as DLSS or FSR, or whether it will be a somewhat tricky point for developers
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