Starfield is the "exclusive" AMD partner for Xbox and PC - and Nvidia fans are not okay

Starfield is the "exclusive" AMD partner for Xbox and PC - and Nvidia fans are not okay

GPU giant AMD has announced a new partnership with Bethesda that will see Starfield optimized for the Xbox Series X, Xbox Series S, and gaming PCs.

While the hardware optimization by AMD looks promising, gamers with Nvidia GPUs will have to sweat to get the best Starfield experience.

Jack Huynh, AMD's SVP and GM of Computing and Graphics, revealed in a new Starfield video that the upcoming space epic will utilize both Ryzen 7000 series processors and Radeon 7000 series graphics

"These are the first of their kind in the world," he said.

"These optimizations use highly multi-threaded code available to both Xbox and PC players to accelerate performance and improve gameplay quality. The partnership between Bethesda and AMD will create an innovative experience that is more immersive, more detailed, and more exploratory."

In the same video, Starfield game director, the legendary Todd Howard, said, "We built all new technology for this game with Creation Engine 2. [AMD engineers are working on FSR image processing and upscaling in our code base, and it looks incredible.

"Not only will you be able to benefit from this on your PC, but on your Xbox as well.

Specifically, "Starfield" uses AMD's FidelityFX Super Resolution 2.0 technology to improve performance in huge sci-fi RPGs; "Call of Duty Warzone," "Microsoft Flight Simulator," "Forspoken," "Cyberpunk 2077," and many other recent hits utilize FSR 2's temporary upscaling technology.

All of the above sounds like good news for players looking to play "Starfield" on either an Xbox Series X, Xbox Series S, or the best gaming PC with an AMD GPU.

But what about Starfield fans with Nvidia GPUs?

Predictably, Nvidia fans are quite upset with the potentially divisive Starfield deal. As of this writing, AMD's official YouTube channel has received nearly 1,700 comments, many of them from Team Green fans who are concerned that their GPUs will lose important graphics capabilities.

Users like @polarbear359 said, "I hope Bethesda can add support for NVidia's technology as well, even if they can't get outside help." Also, @SLAYERXUK said, "I use DLSS. But I hope this will work." It's a shame that the game suffers because of "Deal". Meanwhile, @silverbison feels strongly that "modern PC games should support all available upscaling technologies... DLSS 2/DLSS 3 and XeSS must also be supported."

As someone with an Nvidia GeForce RTX 4090, I understand these concerns; DLSS 3 is a feature I love, and Nvidia's fps-enhancing technology has been used in the PC versions of "Marvel's Spider-Man: Remastered" and its It has been an absolute game changer in "Marvel's Spider-Man: Remastered" and its spin-off, "Miles Morales" on PC. If Starfield misses out on DLSS upscaling because of AMD's deal with Bethesda, I'll be pretty pissed off.

Without knowing the exact inner workings of the partnership, it is impossible to know at this stage whether Starfield will get features that will benefit Nvidia in the future.

The good news is that there are many games that support both DLSS and FSR. Such is the case with the recent "Dead Space" remake, "Need for Speed Unbound" and "Call of Duty: Modern Warfare 2". Therefore, it should not be the case that DLSS will not be introduced into Starfield for technical reasons.

Given Bethesda's close cooperation with Nvidia's main rival and the fact that AMD's technology is integrated into the game's code, the possibility that Starfield may not be optimized for Team Green graphics cards is clearly a concern.

Bethesda has a history of releasing games in rough shape, such as the PS3 version of Skyrim, and has already faced controversy over the fact that Starfield only ran at 30 fps at the launch of the Xbox Series X.

Thankfully, it doesn't take long to find out if Nvidia GPU concerns are misplaced.

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