The PS5, which has been quiet for the past few months, is about to get a bunch of new games Some, like Ratchet & Clank: Rift Apart, are exclusive to Sony's new console Others, like "Life Is Strange: True Colors," will be released on a variety of platforms But what all these games have in common is that they make full use of Sony's innovative "DualSense" controller
On the official PlayStation Blog, eight developers have given Sony an overview of their DualSense plans, and since the PS5 debuted, fans and critics alike have been quite positive about DualSense's subtle tactile feedback and adaptive triggers For those who have yet to experience DualSense (it's really hard to restock the PS5), the controller generates subtle vibrations and adjusts the tension of the trigger buttons in response to in-game phenomena Depending on who you ask, it's either very immersive or very distracting
The eight games we learned about in Sony's post are Ratchet & Clank: Rift Apart, Subnautica: Below Zero, Ghostwire: Tokyo, Life Is Strange: True Colors, Scarlet Nexus, Readers may be aware that Returnal was actually released a few weeks ago, but the raindrop effects are certainly very subtle, and the game is one of the most ambitious to date was one of the most ambitious dual-sense integrations ever
Ratchet & Clank Rift Apart is perhaps the biggest game on this list, and the developer reiterated what he said about the DualSense feature in an earlier discussion:
"The haptics fidelity of the controller gives much of the world a It gives a unique feel, and we like the fact that the range allows us to support everything from exaggerated reactions like explosions to footsteps without the sensation getting old," said a representative from the developer, Insomniac Games
"For example, the simple act of picking up a bolt from a fallen enemy is much more satisfying when you can feel each small impact in your hand, complemented by the subtle controller sounds"
Naturally, DualSense also gives each of Ratchet's strange weapons a somewhat different feel, with a slight "click" with each new object scanned
For the most part, other developers discussed the features they expected to see in a dual-sense optimized game; each tool in Subnautica has a different tactile feel associated with it In Ghostwire Tokyo, otherworldly voices emanate from the controller's speakers In Kena, when the protagonist pulls the bowstring, the tension of the trigger increases
Life Is Strange: True Colors, on the other hand, attempts something not many have seen before As the game's title suggests, color plays a major role in the narrative So expect to see "the fiery reds of anger, the sharp purples of fear, the deep blues of sorrow, and the shining golds of joy" projected on DualSense's thin LED light bar, explains developer Deck Nine While relatively few games have taken advantage of this feature, it is gratifying to see that at least one developer is taking advantage of it
Comments