Nvidia's DLSS brings a massive boost to VR, including No Man's Sky

Nvidia's DLSS brings a massive boost to VR, including No Man's Sky

Nvidia is increasing the number of games that support Deep Learning Supersampling (DLSS) technology and will include VR titles like "No Man's Sky" as a first attempt.

Ideally, very high frame rates are needed to make VR the best experience possible. As the screen resolution of the headset increases, it is a real challenge to drive these pixels and maintain frame rates above 75 Hz. 75 is good enough, but for the best possible experience, ideally 90 frames per second or higher is needed.

The largest game that supports DLSS is No Man's Sky, which runs in both VR and traditional modes. Driving this game at 4K resolution is difficult even on the latest GPUs, and thanks to the lack of RTX 3080 restocking, it seems that only pesky duffers have the cards. That said, anyone with a 20-series card and DLSS support can push more pixels and maintain solid frame rates.

According to Engadget, DLSS can improve VR performance of "No Man's Sky" by 50% at ultra picture quality. This should mean that even more modest computers can push stable VR frame rates; The Radius and Wrench are two other VR titles that support DLSS. [Metro Exodus PC Enhanced Edition, Scavengers, Everspace 2, Amid Evil, Aron's Adventure, and Redout: Space Assault also all have enhanced DLSS capabilities.

DLSS works by applying machine learning to low-resolution images, making them appear much higher quality than they actually are. Think of this as really smart video upscaling. However, it does not work universally for all games. Developers need to incorporate it into their game code, and DLSS offers modes that satisfy those who want the highest possible frame rate and those who value image quality.

The bad news is that only RTX 20 and RTX 30 series cards support DLSS 2.0, and they are currently in very short supply.

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