Battlefield 6 is Coming — 7 Things We Really Want To See

Battlefield 6 is Coming — 7 Things We Really Want To See

The official announcement of "Battlefield 6" is just around the corner, and while there have already been a few leaks about the next installment in DICE's popular shooter series, there is still a lot we don't know.

It seems almost certain that the game will have a modern/slightly futuristic setting and will feature massive online battles with dozens of players. But there are still many features and improvements that we hope to see included.

Thankfully, we won't have to wait too long until we know for sure what "Battlefield 6" will be like. Until then, here are seven things to look forward to in "Battlefield 6."

Multiplayer shooters are what their maps are made of, and the Battlefield series is no exception; 2018's "Battlefield 5" was quite disappointing in this area, so expect significant improvements in "Battlefield 6."

Diversity is the key word here, we want maps set in dense urban settings for close quarters combat and maps set in vast biomes for vehicles and long-range sniping, no two maps should be the same, we want to see a map that is more like the "Battlefield 6" maps, one that is more like the "Battlefield 6" maps, one that is more like the "Battlefield 6" maps, and one that is more like the "Battlefield 6" maps.

We also want a global trot approach, where each map is set in a corner of the world and is visually distinct, rather than all being somewhat mixed together. Operation Metro, Siege of Shanghais, and Dragon Valley would all be great to remake for next-gen consoles.

Given that "Battlefield 6" will likely be the first fresh "Battlefield" game on the new consoles and the first to really consider utilizing the new PC hardware, a comprehensive campaign that can truly showcase the capabilities of the new gaming hardware mode should be revived.

The last two Battlefield games experimented with a single-player campaign consisting of "War Stories." These individual vignettes allowed players to experience World War I and World War II from a variety of unique perspectives.

This format worked well for historical global conflicts with many sides. However, I would like to see the return of a more structured campaign in Battlefield 6, one that takes the player from point A to point B and creates a single narrative.

Admittedly, single player has never been the focus of the "Battlefield" franchise, but leaks suggesting that the game will offer a "revolutionary" solo campaign have us quite excited - but another leaker has suggested that the game will completely abandon the single player element may not come to fruition, as they claim that the game will abandon the "single player" element altogether.

"Revolution," introduced in Battlefield 4, may have sounded like a gimmicky marketing term at first, but ultimately turned out to be a genuine game changer.

For those who may not have heard of the term, revolutions were dynamic events that occurred on Battlefield 4 maps that dramatically changed the terrain, such as skyscrapers collapsing in the "Siege of Shanghai" or the "Flood Flood Zone, where half the map is submerged underwater due to a storm.

While these events became a bit predictable after playing through each map a few times, they added a fresh twist to each battle, forcing players to adapt to rapidly changing conditions. Later "Battlefield" has toned it down to dynamic weather, but it still remains a pretty impressive feature.

With the power of the PS5 and Xbox Series X, truly impressive sequences are bound to be possible.

In the past, "Battlefield" was capable of running at high frame rates, taking advantage of displays with refresh rates of 120 Hz or higher, but that was the domain of PC games. However, the PS5 and Xbox Series X can run games at a full 120 frames per second, with some compromises, so Battlefield 6 could bring such ultra-smooth first-person perspective games to new consoles.

DICE has always pushed the graphical aspects of "Battlefield" games. However, given that "Battlefield 6" will be a cross-generational game, we hope that the developer will integrate a mode for the PS5 and Xbox Series X that can run at a higher frame rate with less graphical embellishment. This would make it possible to run on TVs that support 120 Hz refresh rates, paving the way for PC-like smoothness on consoles.

It may seem odd to require fewer game modes, but sometimes less is more. This was especially a big problem with "Battlefield 5," which threw basically every possible game mode at players in the hopes that something would stick.

On the surface, this extreme level of diversity might have seemed positive. In reality, offering such a large number of game modes dramatically split the player base. Outside of the biggest game modes (Conquest, Rush, and Team Deathmatch), players often struggled to find a packed lobby, instead ending up in unsatisfying, half-hearted matches.

By reducing the number of game modes available at any one time, the player base was concentrated so that all games were full of players.

Unfortunately, this feels like wishful thinking; DICE seems poised to try again to create a battle royale mode, but who actually wants Battlefield to take on Warzone?

"Firestorm" in Battlefield 5 was a slow-appearing and ultimately underwhelming experience. The prospects for Battlefield 6's Battle Royale seem equally bleak. The genre is already dominated by established giants such as "Fortnite," "Call of Duty: Warzone," and "Apex Legends." It is a crowded market with no room for other players.

DICE's decision to spend time on the battle royale mode feels more like a cynical attempt to chase a fad than because players desperately want Battlefield to revisit the genre. We would rather spend our resources on improving the game in other areas.

Setting the game in the modern era may mean fighting among skyscrapers and other towering structures. But we want to be able to go inside those structures and climb to great heights. This would make for a more dynamic battlefield, where the battle would take place on the ground and between different floors of the building. Snipers would snipe at targets below, attack helicopters would blow them out of place, and they would in turn be brought down by rockets fired from the spires of modern churches.

Combine this with destructible buildings and you have a multiplayer map or level that would be fresh and exciting to play again and again. Furthermore, the introduction of things like grappling hooks and basic jetpacks in a near-future setting could make moving around such an environment perfect.

.

Categories