To bring back some eccentricity to the Far Cry 6 series

To bring back some eccentricity to the Far Cry 6 series

Far Cry 6 draws inspiration from real-world history, particularly from the Caribbean island nation of Cuba. For example, the concept of "resolver" (making do with what you can get) has become mythicism for outside observers. Tourist stores in Havana capitalize on this fascination, selling wooden models of classic Oldsmobiles and Pontiacs. For Cubans, resolver is a national pride defined by international sanctions. But to portray Cuba as a cunning bunch of tinkerers is to blaspheme how hard the Cubans have worked to bring in materials from the outside world.

This subtle discrepancy is a fine line that Far Cry 6 lead game designer David Gribbell must walk. Ubisoft recently released a number of new videos for the game. In them, players can use weapons made from a mishmash of all possible parts from the 1960s. It is definitely an exaggeration of Cuban customs, but as a video game, it serves its purpose.

"We were very respectful of Cuban culture in creating the game," said Gribbell in a phone interview with Tom's Guide. We made sure to work with cultural experts."

In Far Cry 6, players take on the role of Dani Rojas, a former soldier on the fictional island of Yala. Players can choose to play as either a male or female Rojas. According to Gribel, both male and female choices are canon, and both have the exact same story. In "Assassin's Creed Odyssey," also from Ubisoft, players chose between Alexios and Cassandra, siblings with contrasting stories. Ubisoft later clarified that Cassandra's story was the legitimate one. Bloomberg reported that the choice of a male character was dictated by management.

Far Cry 5 also allowed players to choose their gender, but there was little differentiation between the two, as the protagonist was mostly silent. In Far Cry 6, the way the story is presented changes dramatically. During cutscenes, the camera is no longer in the first-person perspective, creating cinematic scenes. This should highlight the talents of Nisa Gunduz, who plays the female version of Dani, and Sean Ray, who plays the male version of Dani.

"For example, we can now have a scene between Anton and his son Diego happening miles away from the player and then coming back to the player again.

From the looks of things, Ubisoft aims to return "Far Cry 6" to the series' form, while at the same time expanding all gameplay systems. 2019's "Far Cry 5" received positive reviews, but the series' signature quirkiness was tamed and made more calm content.

"Far Cry 3" and "Far Cry 4" also featured vignettes in which characters entered psychedelic drug trips that completely altered the environment and gameplay encounters. These experiences inspired the "Far Cry 3: Blood Dragon" spin-off, a retro-futuristic shooter with glowing, mutant dinosaurs. Far Cry 6 brings back some of those moments.

"There are more, what-the-fuck kind of moments, and there's certainly a mystical aspect to certain activities and certain missions," Gribbell said.

"But the bulk of the storytelling is centered around the revolution.

Based on what we've seen so far, we expect the team at Ubisoft Toronto to take the series a long way.

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