Xbox Series X games have the potential to improve graphics performance with AMD's New technology

Xbox Series X games have the potential to improve graphics performance with AMD's New technology

Microsoft has confirmed that AMD's FidelityFX super-resolution technology will be included in the Xbox Series X and Xbox Series S.

FidelityFX super-resolution technology was added to the Xbox Series X and Xbox Series S game development kits in April, and Microsoft told IGN that owners of the new Xbox consoles will benefit from AMD's graphics technology when it is released on June 22 told the company that it is set to do so.

"At Xbox, we are excited about the potential of AMD's FidelityFX super-resolution technology as another great way for developers to increase frame rates and resolution," a spokesperson said. 'We will have more details on this in the coming days.'

In a nutshell, thanks to the technology's ability to use platform-specific optimizations to upscale games to higher resolutions or adjust them to run at higher frame rates than would normally be expected, upcoming Xbox games will have visual quality improved and may run more smoothly.

In the video below, starting around the 1:24 minute mark, AMD can be seen demonstrating this technology in Godfall using an RX 6800 XT graphics card. with FidelityFX Super Resolution disabled, this hardware is capable of running native 49 frames per second, which is quite respectable with 4K, Epic Detail, and Ray Tracing enabled. However, with FidelityFX Super Resolution turned on, the fps jumps 59% to 78 fps.

It is important to remember that this demo is intended to showcase the technology, and whether the real-world implementation will be as impressive is another matter entirely.

However, some may prefer higher frame rates over visual quality, so FidelityFX Super Resolution offers four modes: Ultra Quality, Quality, Balance, and Performance.

It is unclear how these modes will work on the Xbox Series X and Series S, but one can speculate that this technology may allow for more performance and graphics-oriented modes that gamers can switch between. Such options already exist for PS5 games as well as Xbox games, such as "Spider-Man: Miles Morales" and "Demon's Souls."

FidelityFX Super Resolution is often compared to Nvidia's DLSS 2.0 because it attempts to achieve the same thing - faster frame rates and higher resolution - through upscaling, but in different ways.

The "DL" in "DLSS" stands for "deep learning," which requires a GeForce RTX card and allows AI technology to upscale low-resolution images to look like high-resolution images without requiring the power to actually render them natively. This is possible. However, this technology requires a dedicated Tensor core on the GeForce RTX graphics card to power the machine learning algorithms.

Because FidelityFX Super Resolution does not require machine learning, it does not require dedicated hardware and is compatible with "almost all graphics cards," according to AMD, "from integrated to ultra-enthusiast." Therefore, the technology can also be used in new Xbox consoles with AMD GPUs and CPUs based on AMD's latest architecture.

We will have to wait and see to what extent FidelityFX super-resolution will be integrated into the Xbox Series X and Series S.

It may be worth keeping an eye on the company's E3 event, as Microsoft says it will announce more details on this soon; it will be held on Sunday, June 13, at 1 p.m. ET/10 a.m. PT.

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