We already knew that the Xbox Series X would be more powerful than the PS5, but with the announcement of AMD's Radeon RX 6000 series graphics cards earlier today, it looks like some exclusive features are coming to Team Xbox
Shortly after AMD's new GPUs were announced, Microsoft also announced that both the Xbox Series S and X will be the only gaming consoles with "full hardware support for all the RDNA 2 features AMD unveiled today" [RDNA 2 is the architecture used in AMD's latest GPU series It is also the same architecture found in both the Xbox Series S/X and PS5; according to AMD, RDNA 2 is power efficient and delivers the best possible performance per watt
So what does this mean for the Xbox Series X and PlayStation 5?
The answer is, we have no idea Microsoft did not elaborate on what "full hardware support" means for the Xbox and which features were removed from the PlayStation
What we do know is that Microsoft is leading in teraflop power when compared to the PS5 Teraflops are used to measure the amount of operations per second; the Xbox Series X has 12 teraflops and the PlayStation has 103 teraflops A teraflop is equivalent to 10^2 operations per second, so Microsoft's 17 lead is significant; the Xbox Series X and PS5 share the same AMD RDNA 2 architecture, but today's announcement means that Microsoft has secured a more powerful chip
This means that this next-generation console should deliver higher fidelity ray tracing, mesh shaders, and frame rates on the Xbox Still, it will be up to developers to optimize their code to maximize its power
Sony may have some coding magic in store While Microsoft uses DirectX 12 Ultimate as its API, Sony uses its own custom API aimed at extracting as much power as possible from AMD's chips
Sony is not pushing power as aggressively as Microsoft, but is focusing on memory speed and 3D audio The PS5 will have an 825GB custom SSD, which is designed to push data at very high speeds The SSD is designed to push data at extremely high speeds This means that in "Marvel's Spider-Man," different sections of Manhattan can be loaded instantly, and in "Ratchet & Clank": also, in "Ratchet & Clank: Rift Apartment" allows players to move between dimensions in seconds This could actually change the way games are designed
Ultimately, only when both Sony and Microsoft have time to optimize for their respective systems will they understand the importance of performance
Comments